This leads us to the big critique of controller schemes: They're too artificial. Game designers take organic, fluid, physical real-life movements and turn them into random, opaque button combinations. This drives newbies away because they can't penetrate the button-combo thicket.
Lovingly crafted by orangecoat with some rights reserved, and a promise not to spam you.
Back to top
Exactly. I have much better things to do, like learning that Vox doesn't support trackbacks. ;-)